NEWS
from the Office of Winston Smith

For Immediate Release
February 2, 2005

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Winston Smith
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February 2, 2005

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Cato/Zogby poll: Majority backs use of gamed-based weapons by children

WASHINGTON--A majority of Americans agree that young children should be allowed to play online warfare video games, even if they are actually controlling live weapons, according to a new poll conducted by Zogby International for the Cato Institute.

Despite a drumbeat of criticism for weeks by congressional Democrats and a concerted public relations campaign by powerful interest groups such as UNICEF, 51 percent of those polled by Zogby support the use of such online video games. Only 39 percent opposed these games.

Not surprisingly, the results showed a split along age lines, with younger voters (61 percent among those under 30, 58 percent of those under 50) strongly in favor of online video games, while those over 65 were opposed (55 percent against). However, opposition by seniors dropped to just 45 percent if they were assured that their own grandchildren would not be playing the games.

Reflecting the sharp partisan divide nationally, opinion of online video games also split along political lines. Republicans were overwhelmingly united behind the use of games. Most Democrats remain opposed with 61 percent saying they are against online video games. However, a surprisingly strong minority among Democrats (more than 30 percent) favor online video games.

Independents polled leaned toward online video games, 45 percent to 40 percent, with a high proportion of undecided. 

"Americans clearly understand the need for fundamental security reform," said Michael Tanner, director of the Project on Security Choice at the Cato Institute, which commissioned the survey. "They are open to the message that online video games used to control weapons give Americans greater security." 

The poll of 1,004 likely voters was conducted in mid-January and has a margin of error of +/- 3.2 percent


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Last Updated: 02/02/05